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How to host a music quiz night people actually enjoy

Round ideas, scoring that keeps everyone in the game, how long to play each clip, and the mistakes that kill a music quiz. Plus a way to skip the prep entirely.

A music quiz is the easiest party game to start and one of the easiest to get wrong. Everyone has an opinion about music, so it gets people talking. But a bad one, with three hours of obscure B-sides and one person shouting answers before anyone else has heard a note, ends with half the room on their phones.

Here's how to make one that works. We thought about all of this while building HitParade, our music quiz game.

Keep it short

Aim for 45 minutes to an hour, in rounds of 8 to 10 songs. That's long enough to have a winner people believe in and short enough that nobody checks the time. You can always play another round if people want more. It's much harder to rescue an evening that has gone on too long.

Plan for a break halfway through. It's when people refill drinks, and it's a good moment to read out the scores and give the people at the bottom a reason to keep trying.

Mix the eras

The most common mistake is a quiz that only covers the host's favourite decade. If everything is from 2005, the people who grew up then win easily and everyone else gives up.

A simple fix is to give every round a spread: something from the 60s or 70s, a couple from the 80s and 90s, a few from the last 20 years. Then everyone gets a few songs that are "theirs", which is half the fun. If you know your crowd well, lean towards their years, but never only their years.

Play less of each song than you think

Songs are recognisable much faster than you'd expect. For most rounds:

  • 5 to 10 seconds of the intro is plenty for well-known songs.
  • 15 to 30 seconds works for harder rounds, or when people have to write down the artist, title and year.
  • Start at the chorus if you want a round that almost everyone can get.

Short clips keep the pace up, and the pace is what makes a quiz feel exciting.

Score so nobody falls out

If each song is just right or wrong, the strongest player pulls ahead early and the rest stop caring. A few ways to keep it close:

  • Split the points. One point for the artist, one for the title, and a bonus for the right year or decade. Someone who only knows the band still scores.
  • Be generous with spelling. Nobody should lose a point for writing "Fleetwod Mac". Accept anything that's clearly the right answer.
  • Accept "close enough" years. Give full points for the exact year and half points for within two or three years.
  • Put a double-points round at the end, so whoever is in second or third place still has a chance.

Round ideas that work

Changing the format every round keeps it fresh. A few that always go down well:

  • Intros only. The first few seconds of each song. Fast and loud.
  • One-hit wonders. Everybody knows the song, nobody knows who sang it.
  • Put them in order. Play four songs and have people put them in release order. You don't need to know the exact years, just which came first.
  • Decade round. All songs from one decade, and people guess the year.
  • Local heroes. Songs from your own country. This is where the quiz can surprise people.
  • Guilty pleasures. The songs everyone pretends not to know the words to.

Buzzers or written answers?

Both work, but they make different evenings.

Buzzers (or a raised hand) make the quiz loud and fast, but they reward the quickest person in the room, and the same two people tend to win every song. They're best for short rounds.

Written answers, where everyone answers every song, are calmer and fairer. Quieter players get a real chance, and the reveal ("who had Toto?") becomes a moment of its own. If in doubt, use written answers for most rounds and save one buzzer round for the end.

The practical bits

  • Use a proper speaker. Laptop speakers make every song sound the same.
  • Put the scores on a screen, like a TV or projector. Seeing the leaderboard keeps people invested.
  • Have a tiebreaker ready. "Closest to the release year" settles it fast.
  • Make teams of two or three if the group is bigger than about eight. It's more social and the scoring stays manageable.

Or skip the prep

Preparing a good music quiz takes hours: picking songs, cutting clips, writing answer sheets, keeping score. That's why we built HitParade. It does the parts above for you:

  • Over 4,400 songs from the 50s to today, in collections like one-hit wonders, 90s rock, Scandinavian hits and children's songs.
  • Open Mic: everyone types the artist, title and year for every song, with points for each part. It's forgiving about spelling, so typos don't cost you.
  • Quick Draw: the buzzer version. Fastest correct finger scores.
  • Timeline: put songs in order across the decades.
  • Bingo: spin the decade wheel, name the song and mark your board.
  • Single Screen: the whole room plays on one device, for when nobody wants to get their phone out.

The music plays from the host's screen, and everyone else answers on their own phone, with the leaderboard on the TV. There's nothing to download, and players don't need an account.

Want to run it with friends who aren't in the same room? See our guide to party games on a video call.

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